- New technologies
A new revolution in eSports, born in Spain
Spanish software company Fluendo has developed RiftAnalyst, a unique, revolutionary system to analyse eSports competitions. RiftAnalyst is the first tool ever designed for the analysis of multi-player gaming competitions.
RiftAnalyst was originally designed for League of Legends (LoL), a game that boasts over 100 million monthly active players worldwide. On this platform, two five-player teams, each player in a different character, face one another in one of several modes.
‘eSports aim at the same level of professionalization as traditional sports, where video analysis tools are already helping strengthen teams and improve tactics. RiftAnalyst can add value in this regard,’ says Mercè Delgado, CEO at Fluendo. ‘Since this was our first foray into the world of eSports, we thought that League of Legends, which is so popular and has such a huge gaming community, was the perfect gateway,’ she adds.
Before RiftAnalyst, LoL players could use up to ten apps or websites for match data and statistics. RiftAnalyst connects them to the official server of Riot Games, the game’s developer, where they can have images and data in synch.
On the basis of this information, the system analyses several aspects of the game, both objectively and subjectively, adding the reports to analytical videos in the form of comments. In addition, playlists can be created for game events, arranged and played to taste.
The tool also makes it possible to export MP4 videos in a variety of resolutions (even HD), and to share them with other team members in social media.
‘From the very beginning, we’ve relied on the feedback of users of all levels, who were enthusiastic about the app’s possibilities and performance,’ Ms Delgado observes. In addition, RiftAnalyst was tested at the Professional Video Game League (LVP) and the Electronic Sports League (ESL), the two leading eSports organisation in Spain, and described as the best video analysis software for match data.
eSports, an industry on the rise
eSports have been standing strong since late 2000. They first emerged in Southeast Asia, but the number of players and viewers are growing steadily worldwide
In 2016, there were 49.8 million professional players at the global level. The total is expected to rise to 58.4 million this year. As to the audience, it has been estimated at 323 million globally, and forecasts place it at 780 million by 2020.
The eSports industry’s revenue has been estimated at 696 million dollars for this year – 43% higher than in 2016 – and at 1500 million by 2020. In Spain, it is worth 14 million euro, with one million enthusiasts.
Video analysis: first step towards professionalisation
Specialising in video analysis tools, Fluendo has signed agreements with the leading audio and video technology companies, including Microsoft, MPEG LA, Via Licensing, Dolby and Technicolor, for the development of multimedia solutions currently used by such giants as Dell, HP, IGEL, Walt Disney, Pixar or DreamWorks.
At Fluendo they created LongoMatch, a video analysis system for all kinds of sport matches, producing real-time and offline data from live videos or IP/USB camera images. ‘To date, LongoMatch has more than 8000 users, including premier league clubs like Málaga CF and organisations such as the Netherlands Handball Association or the Belgian national football team,’ Mercé Delgado explains.
After RiftAnalyst, at Fluendo they are planning to continue developing video analysis tools as applied to a variety of sectors: human resources, healthcare, and so on. They are also planning to extend the platform to other popular video games, such as Dota 2 or Overwatch.